July 31, 2020 | Boydl
These books are suggested as readalikes for the popular series Harry Potter by J. K. Rowling. Magic, friendship, mischief, and action are all themes you will find in these titles.
The truth: Nicholas Flamel's tomb is empty. The legend: Nicholas Flamel lives. Nicholas Flamel is the greatest Alchemyst to ever live. The records show that he died in 1418, but what if he's actually been making the elixir of life for centuries? The secrets to eternal life are hidden within the book he protects--the Book of Abraham the Mage. It's the most powerful book that has ever existed, and in the wrong hands, it will destroy the world. And that's exactly what Dr. John Dee plans to do when he steals it. There is one hope. If the prophecy is true, Sophie and Josh Newman have the power to save everyone. Now they just have to learn to use it.
Every year in Quill, thirteen-year-olds are sorted into categories: the strong, intelligent Wanteds go to university, and the artistic Unwanteds are sent to their deaths. Thirteen-year-old Alex tries his hardest to be stoic when his fate is announced as Unwanted, even while leaving behind his twin, Aaron, a Wanted. Upon arrival at the destination where he expected to be eliminated, however, Alex discovers a stunning secret--behind the mirage of the "death farm" there is instead a place called Artime. In Artime, each child is taught to cultivate their creative abilities and learn how to use them magically, weaving spells through paintbrushes and musical instruments. Everything Alex has ever known changes before his eyes, and it's a wondrous transformation. But it's a rare, unique occurence for twins to be separated between Wanted and Unwanted, and as Alex and Aaron's bond stretches across their separation, a threat arises for the survival of Artime that will pit brother against brother in an ultimate, magical battle.
Morrigan Crow is cursed. Having been born on Eventide, the unluckiest day for any child to be born, she's blamed for all local misfortunes, from hailstorms to heart attacks--and, worst of all, the curse means that Morrigan is doomed to die at midnight on her eleventh birthday. But as Morrigan awaits her fate, a strange and remarkable man named Jupiter North appears. Chased by black-smoke hounds and shadowy hunters on horseback, he whisks her away into the safety of a secret, magical city called Nevermoor. It's then that Morrigan discovers Jupiter has chosen her to contend for a place in the city's most prestigious organization: the Wundrous Society. In order to join, she must compete in four difficult and dangerous trials against hundreds of other children, each with an extraordinary talent that sets them apart--an extraordinary talent that Morrigan insists she does not have. To stay in the safety of Nevermoor for good, Morrigan will need to find a way to pass the tests--or she'll have to leave the city to confront her deadly fate.
Bored with traditional palace life, a princess goes off to live with a group of dragons and soon becomes involved with fighting against some disreputable wizards who want to steal away the dragons' kingdom
Twelve-year-old September lives in Omaha, and used to have an ordinary life, until her father went to war and her mother went to work. One day, September is met at her kitchen window by a Green Wind (taking the form of a gentleman in a green jacket), who invites her on an adventure, implying that her help is needed in Fairyland. The new Marquess is unpredictable and fickle, and also not much older than September. Only September can retrieve a talisman the Marquess wants from the enchanted woods, and if she doesn't . . . then the Marquess will make life impossible for the inhabitants of Fairyland. September is already making new friends, including a book-loving Wyvern and a mysterious boy named Saturday.
It all begins with a strange coin on a sun-warmed sidewalk. Jane finds the coin, and becasue she and her sblings are having the worst, most dreadfully boring summer ever, she idly wishes something exciting would happen. And something does: Her wish is granted. Or not quite. Only half of her wish comes true. It turns out the coin grants wishes--but only by half, so that you must wish for twice as much as you want. Wishing for two times some things is a cinch, but other doubled wishes only cause twice as much trouble. What is half of twice a talking cat? Or to be half-again twice not-here? And how do you double your most heartfelt wish, the one you care about so much it has to be perfect?
Lyra is rushing to the cold, far North, where witch clans and armored bears rule. North, where the Gobblers take the children they steal--including her friend Roger. North, where her fearsome uncle Asriel is trying to build a bridge to a parallel world. Can one small girl make a difference in such great and terrible endeavors? This is Lyra: a savage, a schemer, a liar, and as fierce and true a champion as Roger or Asriel could want. But what Lyra doesn't know is that to help one of them will be to betray the other...
Since childhood, Sabriel has lived outside the walls of the Old Kingdom, away from the power of Free Magic, and away from the Dead who refuse to stay dead. But now her father, the Abhorson, is missing, and Sabriel must cross into that world to find him. With Mogget, whose feline form hides a powerful, perhaps malevolent spirit, and Touchstone, a young Charter Mage, Sabriel travels deep into the Old Kingdom. There she confronts an evil that threatens much more than her life and comes face-to-face with her own hidden destiny. . . .